Gespeichert in:
Titel: | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games |
---|---|
Von: |
Horton, John
|
Person: |
Horton, John
Verfasser aut |
Hauptverfasser: | |
Format: | Elektronisch E-Book |
Sprache: | Englisch |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2018
|
Ausgabe: | 2 |
Schlagwörter: | |
Zusammenfassung: | bGet ready for a fun-filled experience of learning Java by developing games for the Android platform/b h4Key Features/h4 ulliLearn Java, Android, and object-oriented programming from scratch /li liBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter /li liCreate and design your own games, such as an open-world platform game /li /ul h4Book Description/h4 Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. h4What you will learn/h4 ulliSet up a game development environment in Android Studio /li liImplement screen locking, screen rotation, pixel graphics, and play sound effects /li liRespond to a player's touch, and program intelligent enemies who challenge the player in different ways /li liLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions /li liAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) /li liUnderstand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns /li liLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, |
Umfang: | 1 Online-Ressource (774 Seiten) |
ISBN: | 9781788836722 |
Internformat
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520 | |a bGet ready for a fun-filled experience of learning Java by developing games for the Android platform/b h4Key Features/h4 ulliLearn Java, Android, and object-oriented programming from scratch /li liBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter /li liCreate and design your own games, such as an open-world platform game /li /ul h4Book Description/h4 Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. | ||
520 | |a The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. | ||
520 | |a h4What you will learn/h4 ulliSet up a game development environment in Android Studio /li liImplement screen locking, screen rotation, pixel graphics, and play sound effects /li liRespond to a player's touch, and program intelligent enemies who challenge the player in different ways /li liLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions /li liAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) /li liUnderstand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns /li liLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, | ||
650 | 4 | |a COMPUTERS / Programming / Object Oriented | |
650 | 4 | |a COMPUTERS / Programming / Games | |
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Datensatz im Suchindex
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any_adam_object | |
author | Horton, John |
author_facet | Horton, John |
author_role | aut |
author_sort | Horton, John |
author_variant | j h jh |
building | Verbundindex |
bvnumber | BV047070360 |
collection | ZDB-5-WPSE |
ctrlnum | (ZDB-5-WPSE)9781788836722774 (OCoLC)1227484194 (DE-599)BVBBV047070360 |
edition | 2 |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-12-20T19:08:54Z |
institution | BVB |
isbn | 9781788836722 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032477386 |
oclc_num | 1227484194 |
open_access_boolean | |
physical | 1 Online-Ressource (774 Seiten) |
psigel | ZDB-5-WPSE |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Packt Publishing Limited |
record_format | marc |
spelling | Horton, John Verfasser aut Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games Horton, John 2 Birmingham Packt Publishing Limited 2018 1 Online-Ressource (774 Seiten) txt rdacontent c rdamedia cr rdacarrier bGet ready for a fun-filled experience of learning Java by developing games for the Android platform/b h4Key Features/h4 ulliLearn Java, Android, and object-oriented programming from scratch /li liBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter /li liCreate and design your own games, such as an open-world platform game /li /ul h4Book Description/h4 Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. h4What you will learn/h4 ulliSet up a game development environment in Android Studio /li liImplement screen locking, screen rotation, pixel graphics, and play sound effects /li liRespond to a player's touch, and program intelligent enemies who challenge the player in different ways /li liLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions /li liAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) /li liUnderstand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns /li liLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, COMPUTERS / Programming / Object Oriented COMPUTERS / Programming / Games |
spellingShingle | Horton, John Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games COMPUTERS / Programming / Object Oriented COMPUTERS / Programming / Games |
title | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games |
title_auth | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games |
title_exact_search | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games |
title_full | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games Horton, John |
title_fullStr | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games Horton, John |
title_full_unstemmed | Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games Horton, John |
title_short | Learning Java by Building Android Games |
title_sort | learning java by building android games learn java and android from scratch by building six exciting games |
title_sub | Learn Java and Android from scratch by building six exciting games |
topic | COMPUTERS / Programming / Object Oriented COMPUTERS / Programming / Games |
topic_facet | COMPUTERS / Programming / Object Oriented COMPUTERS / Programming / Games |
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